In addition to that, they have a sense of the moon, which gives them an accurate sense of time and direction.
If a werewolf were to travel to other worlds, they would need to get used to its moon. The time this process takes depends on many factors, including lenght of month and number of moons, but will not be less than a month unless the cycles coincide very closely. During that time the werewolf will feel disorientied and probably generally miserable. If there is no moon (or none with a regular cycle), that'd be bad.
Daaren is very tall for his kind). All haircolours found in humans are possible. Eyecolours are usually light brown, blue or grey; green and amber occurr rarely, dark brown or black not at all. Usually a human cannot tell they are not dealing with one of their own kind just from sight (in other words: no darn pointed ears!!)
Werewolves' smell is subtley different from humans'; animals with good noses will recognise it as "not exactly human, possibly predator" and act accordingly. However, pets/livestock that are placid around humans are more likely to be somewhat nervous than breaking out in panic.
The inborn shapechanging talent can be detected by spells/artifacts/senses that identify magic.
Their sight is different from humans', most notably the colour sight. Blue appears grey, purple/violet brown, and all colours but red are washed out. On the other hand they have good night vision (and eyes that reflect light... anyone with a dog or cat will know the effect.) Their sense of smell can be superior to humans', but is on average only slightly better; usually a perceived big difference is caused by werewolves paying more attention to it. The same applies to hearing.
However, most werewolves do practise to control it. For civilised werewolves it is considered normal to be able to change anytime, excepting fullmoon and newmoon nights. It is possible not to be in the right shape in those nights, but it would take constant concentration. The speed of the metamorphosis itself can be quickened with practise, too.
Many werewolves also learn to hold an intermediate shape, which provides a better balance between wolvish senses and human-like clear thinking.
Wounds will not disappear, but usually a bit of sped-up healing will happen when the werewolf changes. This can even make the difference between a fatal wound and "can be survived if immediate care is provided", but that would take a very good control and a lot of effort from the werewolf.
Restraining a werewolf so that they would injure themselves seriously if they changed shape usually motivates them to stay as they are, if at all possible.
The dwarves have found that an iron choker with certain runes can keep a werewolf from changing. Elementarist magic favoured by humans can do the same with spells designed to stop shaping of flesh and/or bones. These two methods can even stop a metamorphosis in progress.
Someone interfering that way is a painful thing indeed for the werewolf in question. It's supposedly somewhat worse than being skinned alive, because it lasts longer, but it's generally not deadly on its own. Werewolves consider it pretty much the worst that can be done to them, so if the werewolf survives and/or others find out, it's likely to be deadly for the culprit, eventually.
When a werewolf dies, the body will stay in the shape it was at the time.