(Mutt uni/multiverse) is a term for all Mutt
's worlds, species, characters and everything else de writes.
Parts of the muttiverse are self-contained (they have no contact with other authors' worlds), but some, notably any planets or peoples involved in the Twine Wars, are connected to other authors' worlds.
All of Mutt's worlds that are connected to the Twine Wars, or otherwise involved with off-world contact (such as visits from other Pro characters), exist in a single, infinite universe (at least, not finite for our purposes here). There's no system of parallel universes or 'shadow' (as in Zelazny's Amber books); if you can get to it by any means, you could also get to it in a fast enough spaceship.
Such of Mutt's characters as can teleport are assumed to move around in a single universe. In Perry's case, she can visit other universes in the same way, but in order to do so she has to have been to the place before or be shown detailed enough directions in a form she can understand. Demonic keys can only move between already-existing nodes.
- 1. Twine Wars worlds
2. Non-Twine Wars worlds
- 1.1. Shade
- 1.2. Instar
- 1.3. Fuzzworld
- 1.4. Other
- 3. Ideas for worlds
- 4. Semi-shared and connected to everywhere
- 5. Related topics
1. Twine Wars worlds
This dog's mental playground has (so far) three main planets involved with the Twine Wars. These are Shade, Instar and the "fuzzworld".
There is also a hell/heaven duality, which does not feed off any of these three worlds, but has its own storyline and continuity and characters who cross over occasionally with Mutt's Twine Wars worlds.
is a planet geologically similar to Earth (at least until Mutt throws some originality at it). It has five major sapient species
(all humanoid) and magic, lots of magic.
Interesting/unusual things about Shade
speciesism is a distant third to country-ism and continent-ism. Ferais in one country feel more solidarity with humans in the same country than with ferais in the neighbouring country, and black ferais hate white ferais. Broadly speaking.
Genetically: genetics are weird there, they don't exactly have DNA and there is a higher incidence of mutation during certain parts of the reproductive cycle.
Magically: Shade runs a highly sophisticated implementation of Mutt's magic system, and really gets its technical act together during the later stages of the War as a result.
Wildlife: there are a few twists on 'fantasy' animals, such as rat-deer-like unicorns. There are also dinosaurs, especially marine ones. There are huge intelligent dinosaurs living at the poles, but that's nobody's business. See Fauna of Shade.
Characters from Shade
, a two-bit warlord and wannabe mage-scholar, is the Shaded character we've encountered most often. He has a big black doggie that talks. He is a faleigh
(human), but plenty of characters from all five species will feature in the War story arc, including a voks
called Paraskive Taxidies
sailor called Robett, a srolli
military unit and a rather sexy roccoa
soldier called Laffent Ferrl
is effectively a half-sphere, because its 'equator' features some kind of barrier impassable to people, mages, airships, trains etc. Its 'years' are 30 Earth years long and 'orbit' the planet (such that summer and winter travel around once every 30 Earth years).
Interesting/unusual things about Instar
There is only one political power/'nation', called Offwhite City (literally "city the colour of unbleached insect silk"; farmed insect silk is one of their major goods), located in a fixed position on a mountain. This controls several colonies spaced around the planet for the production of food throughout the long year.
Socially: There is a single sapient species, which is unusual in Mutt's writings. The city is stratified into commoners and aristocrats, the latter term meaning exactly the same as 'politician' in this context. There are also non-citizens, who are found, as the term implies, in the colonies rather than in the city. Gender is somewhat different there.
Religiously: Gods exist and intervene. These have priests and religions, but also avatars and elect walking around. They even hire monastic assassins for their own purposes. The various religious orders in the city hold no official power, but the Mercies do have very capable operatives for intelligence-gathering and are made use of by politicians.
Wildlife: All megafauna have been brought under control, and the only large animals commonly seen are domesticated. Their taxis are pulled by ostriches, and what machinery isn't water-powered (they have an odd source for this) tends to be ox-driven. See Fauna of Instar.
Characters from Instar
The monastic assassin Weft
is the character that has been seen most so far, and he's hardly typical. Other monks we've seen include the diplomat Tortile
, of whom all Pro's writers seem to be terrified, and another assassin-rank brother called Triviality
. All monks are given words as names, rather than person-names. According to Weft, this is "to show we're loved and valued... The idea doesn't translate very well, maybe".
will have a sensible name only when aliens bestow one. Its inhabitants don't see any need for a name for an entire world, you see. It features a lot of dense jungle teeming with animal and plant life, a lot of it very dangerous. That, and the lack of any obvious mineral wealth, is the reason it hasn't been conquered yet.
Interesting/unusual things about the fuzzworld
The fuzzworld has a single 'sapient' species encountered so far. These are bipedal/quadrupedal (exclusively quad during youth) furred creatures called fuzzboks
. They are literally fearless, pathologically curious and physiologically equipped to learn damnably fast
. They have three sexes, two of them breeding.
Characters from the fuzzworld
None so far that may not be retconned - there was a letig (chief hunter) called Snarkli
, a neuter-sex memory-keeper called Malkuli and a hunter called Flea or Phooie.
2. Non-Twine Wars worlds
- Hades and its partner-sibling, heaven -- not worlds per se, but where else would you put them?
- Pearl (home of Dawnsgate?, Haren? and nothing much else - traditional fantasy with a definite Arabian Nights and Pratchett feel)
- Summer's world
3. Ideas for worlds
- The world where the dolphins come from. Nothing known about land, but the seas are packed with large cetaceans, largely carnivorous (think [Orcas a la Steven Brust]), and very dangerous for a little singer. This can be merged with other worlds. Note these 'dolphins' are not precisely dolphins either, but are large-brained marine animals with sonar.
- dream (lower-case) realm, not planet - the land of dreams of innocents? (in both senses)
- "String" world that is far too weird/abstract to be used
- world with proper unicorns, because I may need them in future for a motif. (This can be Larkspur if it fits. Compare notes with Ves)
- [Hope the wizardess who introduced herself to me last night will also fit on Larkspur.]
4. Semi-shared and connected to everywhere
5. Related topics
, list of Mutt topics